UL-Semi-Automatic Pachinko Player
This project was the result of a Unity Learn challenge.
It is a 2D project that uses 2D physics, triggers, 2D physics materials, a scrolling background and moving clouds.
By nature the ball will fall, roll, be launched, disappear when it hits the triggers and reposition above the spring.
The ball will, however, get stuck from time to time necessitating the ability for the player to 'jostle' the ball loose.
Status | Released |
Platforms | HTML5 |
Author | Eyetengu |
Genre | Simulation |
Made with | Unity |
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