A study of what can be done with a 2.5D Platformer.

Chests, doors and collectibles have been added to create a sense of purpose.

The disappearing wall offers the player the ability to play 'inside' the cave and still see what is happening.

moving platforms have a different view from one level to the next.

This project would be be suited for a game/level designer to play so that a better conversation regarding the fine-points of camera and player movement might, more-fully be explored.

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